The Guild


Blog 7.  (thanks for dealing with all these.)

First thing. The mic. There is a reason why gamers use a key to toggle their mic. You do not want to hear people all the time. I find that people will only use the mic button when they are in ‘neutral’ I believe that there are many emotions that players can experience while playing MMO games like The Game. (the game played in The Guild) These emotions fall into win, neutral, and rage. See my attached photo for a visualization of each.

The guild is a low budget, cult style show. There is nothing fancy about the shoe string budget. However, you can tell that somewhere along the line at least one person has played more than the healthy amount of MMO’s. With lines like “this hat gives me plus 5 ‘sextarity’” it is obvious that someone who makes decisions has the mind of a young adult.
That being said, I can see/relate to most things inside the game. I have been into MMO’s since grade school and have seen every type of gamer displayed in that show. The no-jobs who spend all their time organizing in game content like guilds because they can not control their lives outside. The parental-lockdowns, who can only escape the clutches of their mothers by entering the alternate dimensions of a virtual world.

Obviously some things in the show are for film purposes. I have never met any of my guild members in person. Voice chat, either in game or using an outside program like Vent automatically brings players more into the game. It is more intimate and literally points a voice the the avatar. The first meet of the characters in the guild was very humorous because I could see that actually happening. Everyone is looking for a replica of the in game character in the restaurant. Yet for the most part their avatars represented ‘ideals’ of the player. In my guild everyone is known by their characters names. Even though some people know each others first names they are still identified by their main toons name.


The in  game screenshot translates into. (bottom photos and meme I do not own or have rights to)   The middle one is the only state of mind where players can actually/properly use chat.



How to make a gamer.


Blog 6.

In class we have gone over three personality types. In this blog I would like to expand to make it 8.

The Joker – A player who revolves around some kind of nonsense, this is often in contradiction to game rules or social norms. These people can be refered to as trolls and are often the ones to utilize game glitches. They brake social and game norms for fun and pleasure often interfering with other gamers play.

Kinesthete – A person who likes the movement of the game/ its character a good example of this would be the game Flower

Explorer – A person who explores the virtual world. See all the viewpoints, open up all maps and wander endlessly. This is often associated with wanderlust.

Competitor – A player who plays to win. Best of the best in all aspects of the game and is not satisfied until this need is met.  The bottom photo is an example of this.  This is my current build.  I am a max level character with a decently high ilevel (item level, the score of your gear) and am continuing to raise it.  It also shows my achievements.  Considering I have only been playing since I started this blog (a few months now) this is a pretty good build so far.

Director – Someone who enjoys planning and executing scenes and events. This style of player often plays RTS games like Starcraft.

Collector – The thrill of collecting. To have and hold the most, best, items.

Artist/creator – The thrill of making things. This can be found in most MMO’s as crafting or even quest/object design.
Storyteller – The imagination is the key to play. This type of player is often seen in Role Playing games





Blog 5.

A cake can easily be related to the OSI model. Certain steps must be made to make a friggin food cake. Just like certain steps must be made to make a friggin good virtual thing.

To make a cake you need directions, to make a virtual document you need the OSI model.
So, to start your cake you need all that good stuff like the ingredients, materials, and directions/ know how. These steps could be layers 1-5 in the OSI model.

How to make your ingredients into the cake.

Take ingredients, mix it together. Bake.
This is like layer 6 in the OSI model. Take all that good stuff that the average person has no understanding of (scripts etc.) and create nice tidy displays for them.


Okay you got your cake all baked n’stuff. Now it’s the fun part.

Take that wonderful cake base of vanilla, chocolate, ice cream, or whatever you fancy and dress that shit up.

This could be considered layer 7 in the OSI model. You have your base “cake” and now you are making it look all pretty with links, buttons, colours, and visuals (toppings, icing, candles)  This would be the creation of many primitive functions that are built and finalized in layer 8.


Now the best part.

Put that cake down, get a glass/can of whatever you like and eat.

This represents layer 8, the final form. People can now use the virtual document.  The attached photo (non-meme) is a prime example of this.  There are a lot of background functions going on but the layer 8 (final shown ‘surface’ visual) shows an organized, united design that is easy to navigate and understand.  It tames the script beast.